At this meeting active participants were coordinators and teachers in the Erasmus+ team from the coordinating school, coordinators and members from each partner school.
The meeting was opportunity to meet all the coordinators of the partner schools. The main purpose of the meeting was to introduce the team members, team building and the development of good and successful cooperation.
Each coordinator prepared and presented the materials through which all the details about the partner school, city, region and country of origin was presented. All participants acquainted with the customs, culture and traditions of each country in order to better and more successfully prepare students for the mobility in these countries.
Also, at the meeting we made a detailed plan of activities, methods of monitoring activities, evaluation and reporting partners of the carried out activities. Each activity was be discussed in detail and we jointly adopted guidelines for the implementation of activities.
Each partner received a detailed description of the specific tasks for which they are responsible.
All partners agreed on
the timelines for each activity, discuss and agree about methods of disposal and management of the budget.
the ways of communication between the coordinator and all the teachers involved in the project in all schools, as well as the way of communication for students involved in the project from all countries.
the ways in which students were be selected to participate in mobilities and the ways in which we selected families to host students.
the terms and references for students who travel and host families.
the methods and frequency of reporting on project activities in the wider community and educational experts (articles on educational portals, professional papers in seminars and conferences).
We used the technique of discussion and brainstorming respecting previous experience of each partner and to following the examples of good practice.
Participants from each school prepared and presented materials and actively participate in the following workshops:
- creative and innovative ways of learning, developing social, digital and lifelong learning competence
- teaching the theory and practices concerning new opportunities for teaching and learning through using tablet computers, robots, social media tools, curation tools and latest web2.0 tools
- making use of the potential of ICT in classroom daily practice, especially in the preparation of the activities that facilitate collaborative learning, research, creativity, assessment, communication, research
- creating innovative lesson plans
- distance and blended learning in international team

The hosts prepared a welcome program where they presented their school, region and country. Ice breaking activities were implemented to promote the integration and relationship between the students. They presented the Portuguese educational system, curriculum, ways and possibilities of teaching and learning about digital skills and coding in the School. They presented the history, culture and traditions of the homeland, of the Region, especially the northern of Portugal. Portuguese students presented a few traditional dances and songs from Portugal and provided a musical concert to the participants. They organized educational trips and traditional handcraft workshops, workshops about traditional dance, songs and games. Team building were organized so that all participants could to know each other, connect and collaborate. Guests presented their schools, cities and regions, educational systems as well as promoted activities between LTTs. All participants discussed about similarities and differences, identify and develop common strong sides for the purpose of strengthening co-operation, improving teaching and learning methods, student motivation, skills development and positive attitudes.
Methodology:
Challenge – “Smart Chase” about the themes of the project (coding, classes, new technologies; history; …).
Hands On
Tailor made solution
Electronics Lab
Workshops:
- Raspberry Pi OS (previously called Raspbian): Turn Raspberry into a PC and write a short message in the text editor;
- Support access control in the room of the future: Internet Of Things;
- Play a simple melody, like Dark Vader;
- Exploring the new technologies in the class (for teachers);
- STEAM Activity: Building a bridge.
Bot’n Roll One A and mBlot Complete (coding)
All participants learned in the mixed international teams:
- contact with some codes that perform tasks on Raspberry PI cards
- how to aplly codes in Raspberry PI in school environment - Internet of things
- how to create codes to a Bot'n Roll One A
- create the scenario to develop a competition between robots
The students from host school also implemented the contact with companies or superior schools with knowledge in this area of programming and technology. Participation in festivals and robotic meetings by the students involved were also included in the project program. The knowledge acquired was important for the organization of the workshops during the LTT.
The workshops aim to develop creativity, digital skills and a relish for technology. In the form of conclusion was promoted challenges to the different teams. Thus teamwork, cooperation and motivation are also cross-cutting objectives for all activities.

The hosts prepared a welcome program where they presented their school, region and country. They presented the Croatian educational system, curriculum, ways and possibilities of teaching and learning about digital skills and coding in the 1st Primary School Čakovec. They presented the history, culture and traditions of the homeland, especially the northernmost Croatian region of Međimurje and the town of Čakovec. They organized educational trips and traditional handcraft workshops, workshops about traditional dance, songs and games. Team building were organized in such a way that all participants were be able to get to know each other, connect and collaborate. Guests presented their schools, cities and regions, educational systems. All participants discussed about similarities and differences, identify and develop common strong sides for the purpose of strengthening co-operation, improving teaching and learning methods, student motivation, skills development and positive attitudes.
Methodology:
- Circle of opportunity
- Lotus blossom
- 6 thinking hats
- False faces
Workshops:
- developing computer thinking
- Scratch
- Scratch connected with micro:bit and Codey Rocky
- Ozobot and Ozoblockly
- coding with Osmo and iPad lab
- Swift playground
All participants learned in mixed international teams:
- algorithmic problem solving
- how to create their own computer game and animation in the Scratch
- how to code microcomputer micro:bit by using Scratch
- how to code Codey Rocky robot by using Scratch
- how to code Ozobot (small robots) in the Ozobocky program that is very similar to Scratch.
- how to code by using the iPad lab and Osmo coding learning system
- how to code in Swift Playground
In this way, all participants were familiar with similar programming tools on different platforms and connect with different types of robots.
Participants visited successful programmer companies in the region and the Center of Excellence Center for Informatics for elementary and high school students where they attended workshops.
During 5 working days LTT activities students and teachers worked in international groups and developed their communication skills in English, developed skills in international co-operation, exchanged of knowledge, experiences, educational content, methods and ways of working in your own schools and countries.
During the workshops, all participants developed and improved their own digital skills, creativity, computer design, collaboration, teamwork.
Participants felt the joy of creating with the help of information communication technology using a unique common language: computer code. LTT activity encouraged and motivated participants to become creators and not only consumers of ICT, to develop their own digital content that will contribute to the development of humanity, to improve and enhance different activities and change the world.

The activities at the meeting in Agrupamento de Escolas de Mangualde was dedicated to understanding/exploring the Portuguese Education System, in a way that allowed the participants to contextualize their observations. We discussed about curriculum, ways and possibilities of teaching/learning about digital skills, programming and robotic in the Primary School of the School Cluster of Mangualde. Hosts presented to guests the region of Mangualde (social, economic and cultural) and also about the EduFor Innovative Classroom L@b.
Edufor organized workshops about programming and robotics (NAO, LEGO, Makey, Makey) for all the partners in the EduFor ICL@b. Participants visited the different facilities from the Clusters School of Mangualde. These activities were properly integrated into the Plan of Activities of host school and we believe of any students.
Visit to Edufor ICL@b (Future Classroom), where a preliminary study was carried out about this Classroom, the Culster School of Mangualde and about the Portuguese education System.
Workshops about programming:
- Bee-Bot, this colorful, easy-to-operate, and friendly little robot is a perfect tool for teaching counting, sequencing, estimation, problem-solving
- Blue-Bot, little robot can be connected to the computer and managed from the computer, tablet, or Tactile Reader with Bluetooth. Blue-Bot offers the opportunity to introduce the concept of remote control, creating on-screen programs to command other devices.
- InO-Bot, Scratch programmable Bluetooth floor robot. Students had fun and challenging activities whilst developing their programming and debugging skills.
- NAO, the humanoid robot is a tremendous programming tool and he has especially become a standard in education and research. Implement effective inclusive practices, promote education for students with disabilities such as autism, emotional and behavioural disorders. NAO easily create empathetic link with kids, inspire and drive them for physical and intellectual exercises, develop social & emotional skills. Robot are fully programmable and has open platforms, with various functional components (sensors, motors, etc.). They connect and integrate local and cloud- based services & APIs:
enabling the application of different AI capacities, allowing the development of robotics innovation through data science & controllable mechanical robot-body parts.
- Scratch, a block-based visual coding language
All of these tasks are covered in the curriculum of both scientific knowledge and collaborative work between peers which will be carried out in an active way and with the supervision and coordination of teachers using all the resources available in Edufor ICL@b.
We will encouraged students to increase interest in robotics, adopt appropriate procedural technical and technical knowledge and make them meaningful to integrate with the knowledge from other areas, especially with STEM and social areas.

The hosts prepared a welcome program where they presented their school, region and country. Hosts presented their educational system, curriculum, ways and possibilities of teaching and learning about digital skills and coding in the Geniko Lykeio Alikianou. They presented the history, culture and traditions, organize educational trips. Team building activities were organized so that all participants got to know each other, connect and collaborate. Guests presented their schools, cities and regions, educational systems. All participants discussed about similarities and differences, identify and develop common strong sides for the purpose of strengthening co-operation, improving teaching and learning methods, student motivation, skills development and positive attitudes.
Main goal of the LTT activities is an introduction into Structured Programming. Additional benefits outcome from each one, thus contributing to the achievement of digital literacy:
01: Introduction on ErgoBots
Detailed presentation of the ErgoBot robotic systems. Technical data about their hardware and software. We focused on the opportunities they offer for understanding science issues and the benefits they offer to digital literacy through data analysis. Finally, students implemented a Wiki on Robotics.
02: Physics, mathematics and data analysis
Students were asked to reproduce a natural phenomenon and analyze the data. In international groups they performed metrics, recorded results, and presented them graphically using spreadsheet software. All the results were published by them on a specially designed platform.
03: Programming the machines I
Introduction to the concept of algorithms and programs, variables, and the basic commands that the robotic units can perform. For consolidation, simple exercises were given. Finally, the teams were called to program the robotic units to perform pre-planned routes and actions.
04: Programming the Machines II
After presenting the theoretical background of the Structure of Iteration, there were a presentation of its implementation with our equipment. Then students divided into groups designed "Maze" paths, which were solvable using Iteration structures.
05: Programming the Machines IIΙ
After presenting the theoretical background of Selection Structure, there were a presentation of its implementation with our equipment. For this reason, host students presented the expansion board of their robotic systems, which gives them the functionality of Arduino microcontrollers.
Finally, there were a system of feedback and self-assessment for each activity, where students recorded their impressions and test their knowledge.

Turkey mobility was held on 11th - 15th of October 2021. 10th and 16th of April were travel days. 5 students and at least 2 teachers were participated from each country. All participants stayed at the hotel, not at host families because of precaution of Covid19 pandemic.
At the first day all participants welcomed with a ceremony prepared by Turkish Students presented their music and dance performances. After welcome ceremony while students were playing virtual vacation game at the computer lab, teacher participated a seminar to introduce Harezmi instructional method which is developed by Turkish educators and implemented in our school. At the afternoon all participant made their own presentations about project activities.
At the second day the first and second Arduino workshops were carried out. Arduino sets were distributed for each two students. At the first workshop, all students tried to fix basic LED circuits. At the second workshops they used LDR sensor in their projects. All students and teacher divided 6 teams and designed a car from PET bottle, pipette and balloon in the afternoon. And then all cars competed about how long go the way by the balloons. The winner team gain a cup printed by 3D printer.
At the third day, all participants continued to 3rd and 4th Arduino workshop. At 3rd workshop, ultrasonic distance sensor was use in the project and they tried to make park sensor for car. At the 4th workshops car kits were given to each team. They fixed it and then they connect Arduino card and LN298 motor drive and coded it. So they learnt how to code a car with auto light and park sensor.
At the fourth day, all participants visited historical peninsula (Topkapı Place, Ayasofya Museum, blue mosque), grand bazaar and participated to a boat tour at the Bosphorus.
At the fifth day all participants visited Koç Museum and MiniaTurk Museum.
Teachers participated well prepared steam workshops to explore and inspire for their own lesson.
Student found so many opportunities to develop their linguistic, presentation, communication and social skills.
All participant found to opportunity to visit a robot exhibition known all over the world.
Students learnt to cooperate in international groups, communicate in English, social and intercultural competencies.
They learnt to think critically and critically.
They found opportunities to exchange of good practices of IT tools.
They improved their English and foreign language skills.
Teachers developed their professional skills by acquiring innovative teaching methods that can increase the level of education in each partner school.
They found oppotunities recognise different cultures, share their experiences and exchange cultural behaviors, values and traditions.
The awareness about European citizenship were raised.
Good educational practices, experiences and traditions were shared.
They learnt about Turkish Traditions.

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